I've have a short patience so I wrote this crappy pice of Java-script to solve
the problem, then used "String Subrange" to extract the right number to the
right "Structure Index Member":
Is it impossible to have multiple outputNumber?
function (__number outputNumber) main (__number inputNumber[7])
{
var result = new Object();
if (inputNumber[6] == 1) {
if (inputNumber[0] == 2) {
result.outputNumber = 0
} else if (inputNumber[1] == 2) {
result.outputNumber = 1
} else if (inputNumber[2] == 2) {
result.outputNumber = 2
} else if (inputNumber[3] == 2) {
result.outputNumber = 3
} else if (inputNumber[4] == 2) {
result.outputNumber = 4
} else if (inputNumber[5] == 2) {
result.outputNumber = 5
}
} else if (inputNumber[6] == 2) {
if (inputNumber[0] == 2 && inputNumber[1] == 2) {
result.outputNumber = 01
} else if (inputNumber[0] == 2 && inputNumber[2] == 2) {
result.outputNumber = 02
} else if (inputNumber[0] == 2 && inputNumber[3] == 2) {
result.outputNumber = 03
} else if (inputNumber[0] == 2 && inputNumber[4] == 2) {
result.outputNumber = 04
} else if (inputNumber[0] == 2 && inputNumber[5] == 2) {
result.outputNumber = 05
} else if (inputNumber[1] == 2 && inputNumber[2] == 2) {
result.outputNumber = 12
} else if (inputNumber[1] == 2 && inputNumber[3] == 2) {
result.outputNumber = 13
} else if (inputNumber[1] == 2 && inputNumber[4] == 2) {
result.outputNumber = 14
} else if (inputNumber[1] == 2 && inputNumber[5] == 2) {
result.outputNumber = 15
} else if (inputNumber[2] == 2 && inputNumber[3] == 2) {
result.outputNumber = 23
} else if (inputNumber[2] == 2 && inputNumber[4] == 2) {
result.outputNumber = 24
} else if (inputNumber[2] == 2 && inputNumber[5] == 2) {
result.outputNumber = 25
} else if (inputNumber[3] == 2 && inputNumber[4] == 2) {
result.outputNumber = 34
} else if (inputNumber[3] == 2 && inputNumber[5] == 2) {
result.outputNumber = 35
}
}
return result;
}
19 jan 2012 kl. 20:16 skrev Joakim Svensson:
> I'm almost finished my game where two players compete in swimming (on ground)
> using Osceleton using the Tryplex toolkit.
>
> Osceleton gives new players an ID from 1 - 6 by changing the player value
> from 0 to 2. Since my game is two player and the ID ranges up to six I have
> problem. Is there a way to automatically assign my virtual player an ID (done
> by changing a "Structure Index Member" to the ID's value -1)? Since theres a
> lot of possible combinations I can't figure out how to do this.
>
> Thanks in advance,
> Joakim Svensson _______________________________________________
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