Indeed, the crash is at the same place.

Using the OpenGL Driver Monitor, I can see that the textures graph is 
inexorably growing.
Investigating image structures now.

Thank you for heading me in the right direction!

dimitri



        


On 29 févr. 2012, at 17:51, Christopher Wright wrote:

>> 21  com.apple.QuartzComposer         0x00007fff871ebd90 
>> -[QCProvider_CoreImage 
>> createTextureBufferForManager:withFormat:target:transformation:bounds:colorSpace:options:]
>>  + 1368
> 
> ... who in turn was called by QC to create a texture from a CIImage.  This is 
> a normal operation, but it's possible that textures are leaking.  Use OpenGL 
> Driver Monitor to look at the number of textures, and see if it grows without 
> bound.




On 1 mars 2012, at 18:21, Christopher Wright wrote:

> Hi Dimitri,
> 
>> <Quartz Composer_2012-02-27-110318_dimitri-i7.crash>
> 
> 
> That crash is in the exact same place.  So it's probably not a system memory 
> leak.  It still looks like a GPU resource leak though.
> 
> Passing images through JS is relatively dangerous - that might be leaking 
> vram/other GPU resources.
> 
> --
> Christopher Wright
> [email protected]
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