Indeed, the crash is at the same place.
Using the OpenGL Driver Monitor, I can see that the textures graph is
inexorably growing.
Investigating image structures now.
Thank you for heading me in the right direction!
dimitri
On 29 févr. 2012, at 17:51, Christopher Wright wrote:
>> 21 com.apple.QuartzComposer 0x00007fff871ebd90
>> -[QCProvider_CoreImage
>> createTextureBufferForManager:withFormat:target:transformation:bounds:colorSpace:options:]
>> + 1368
>
> ... who in turn was called by QC to create a texture from a CIImage. This is
> a normal operation, but it's possible that textures are leaking. Use OpenGL
> Driver Monitor to look at the number of textures, and see if it grows without
> bound.
On 1 mars 2012, at 18:21, Christopher Wright wrote:
> Hi Dimitri,
>
>> <Quartz Composer_2012-02-27-110318_dimitri-i7.crash>
>
>
> That crash is in the exact same place. So it's probably not a system memory
> leak. It still looks like a GPU resource leak though.
>
> Passing images through JS is relatively dangerous - that might be leaking
> vram/other GPU resources.
>
> --
> Christopher Wright
> [email protected]
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