> How do you specify the surface that you want to render on for the shader?  I 
> can take the code from a working shader (e.g. GLSL - TorusMorph) and put it 
> in a new composition and it doesn't show anything.  I also noticed that GLSL 
> - Lattice is rendered on the teapot, but I did not see any reference to the 
> teapot in the composition.  I am sure I am missing something obvious, but I 
> have explored the menus and can't figure out how to specify what surface to 
> render the shader on.

the GLSL Shader patch is a macro - it has patches "inside" that it operates on. 
 So in the teapot case, for example, there's a teapot "inside" the GLSL shader 
patch (you'll have to click the patch and press cmd-down to enter it; cmd-up 
will exit a macro).  Double-clicking the macro will also take you inside it.

> BTW, I am just learning shaders and OpenGL and was hoping that Quartz 
> Composer would be a good way to do this.
> 
> My goal is to experiment with imaging algorithms using GLSL so I just need a 
> rectangular surface to render onto.

In this case, you'll probably just want to toss a sprite or GLSL Grid into the 
shader macro - I personally find a track ball macro containing the shader to 
also be useful (so I can rotate the rectangular surface while experimenting).

--
Christopher Wright
[email protected]



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