Make sure your render in image has a clear patch in it. Sorry if this is 
obvious. 

m.phone

On Aug 31, 2012, at 8:33 AM, "Dean Pulsifer" <[email protected]> wrote:

> I am trying to prototype an OpenGL SL solution in Quartz Composer.  I can get 
> a convolution kernel working inside Quartz Composer (Thanks to help from this 
> list).
> 
> I really need to run two convolution filters which means I need to finish one 
> pass and then run another shader on the output of the first pass.  I thought 
> that Render In Image would be the correct way to do this.  Put the first 
> shader inside a Render In Image macro and then feed that into the second GLSL 
> Shader.
> 
> I got some really strange results.  I bypassed the second shader and just put 
> the output from Render In Image on a Billboard.  I fed a movie from a video 
> camera in.  It almost looks like every other frame is correct, but every 
> other frame has junk that almost looks like an error message in it.
> 
> Questions:
> 
> 1) Is Render In Image the correct way to collect the output of a Shader to 
> pass on to another macro?  (If not, is there a good way to do this?)
> 2) Are there any special tips or tricks to getting a GLSL shader working 
> inside a Render In Image macro?
> 
> 
> Thanks,
> Dean Pulsifer
> --------------------
> Believe in yourself, say what you mean, do what you say
> 
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