Gif's don't have a frame rate exactly; they have a frame delay that's encoded 
into each frame of the gif. 

Some gif playback engines go bonkers when the frame delay is too low, but are 
fine otherwise. You may want to see if that's a part of the problem.



On Nov 1, 2012, at 2:14 AM, Jerry Smith <[email protected]> wrote:

> Hmm, I'll look again. Maybe some do, some don't. I was fighting it for a 
> while, but now this simplified patch seems to behave with some odd frame 
> rates. Thanks a lot for pursuing it, Achim.
> 
> Jerry
> 
> 
> 
> 
> On Oct 31, 2012, at 11:00 PM, Achim Breidenbach wrote:
> 
>> Hi Jerry,
>> 
>> I tried your composition with two sample gifs I took from the web. But it 
>> seems that the Movie Importer patch is playing back those gifs in the 
>> correct speed, even they have varying frame durations in a certain gif.
>> 
>> Do you have a gif where this is not the case? I am still not sure if I 
>> understand your issue correctly, sorry!
>> 
>> best,
>> 
>> Achim Breidenbach
>> Boinx Software Ltd.
>> 
>> 
>> On 31.10.2012, at 19:57, Jerry Smith wrote:
>> 
>>> Thanks, Troy. Good to know the memory leak is being addressed. I didn't 
>>> know Kineme had a movie loader. 
>>> 
>>> Achim, here's my workaround for dynamic loading. This demonstrates the 
>>> issue.
>>> <gifPlayer.qtz>
>>> 
>>> Jerry
>>> 
>>> 
>>> 
>>> 
>>> On Oct 31, 2012, at 9:39 AM, Troy Koelling wrote:
>>> 
>>>> 
>>>> 
>>>> On Tue, Oct 30, 2012 at 11:17 PM, Jerry Smith <[email protected]> wrote:
>>>> Hi Troy,
>>>> 
>>>> Unfortunately as far as I know this gif method involves dropping each gif 
>>>> into the comp then exposing the image structure in the settings pane. This 
>>>> isn't practical for my comp. I set it up to use folders as banks so I 
>>>> could play thousands of gifs.
>>>> 
>>>> Ah, that's true. I didn't consider the dynamic loading aspect.
>>>> 
>>>> I haven't tried, but perhaps the Kenime movie loader uses QTKit still?
>>>>  
>>>> 
>>>> I felt sneaky tricking QC into first loading the directory of images then 
>>>> playing them as movies, but I guess I was the one who was tricked. That 
>>>> time of year, I guess. The movie importer is playing the gifs -- should I 
>>>> be concerned about more serious problems, memory leaks, etc.? Is there a 
>>>> way to monitor? I have eight movie importers running in parallel, all 
>>>> hiccuping null errors, i guess happening each time it loads a new gif.
>>>> 
>>>> Yes, I believe there was a memory leak on 10.8 but it should be fixed with 
>>>> 10.8.2.
>>>>  
>>>> 
>>>> Considering the resurgence of animated gifs, I propose that y'all 
>>>> reconsider relegating the format to the "legacy" bin. Small and light 
>>>> never goes out of style. And there's a kind of visual charm to dithering. 
>>>> Call me nostalgic, except I'm not especially.
>>>> 
>>>> I agree. Gifs seem more tasteful now than they did 5 years ago when the 
>>>> ability to extract all images was added to QC. Proper support is still a 
>>>> ways off, so filing enhancement requests never hurts.
>>> 
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