Hello Bruno, all the patches that are rendering in 3D space are using the depth buffer of the OpenGL scene. Check the "Depth Testing" parameter of the patches. You can switch it on and off for a certain patch.
An exception is the "Billboard", it just draws over everything not respecting the depth buffer. Here it is important to setup the layer number. it can be selected on the top right corner of the rendering patches. The "Clear" patch has the option to clear the Color Buffer and the Depth Buffer separately in the Settings panel of the patch inspector. best, Achim Breidenbach Boinx Software Ltd. On 07.11.2012, at 21:02, Bruno Degazio wrote: > Within QC, is it possible to layer objects (sprites, and 3d spheres) in 3D > space with proper depth occlusion? I've looked through the QC docs to no > avail. I've also got Kineme3D and GLTools installed, but the documentation is > limited and I can't see anything that looks like it might work. > > This is on QC 4.0 running on OSX 10.8.1. > > thanks! > ----------------------- > Bruno Degazio > Faculty of Arts, Animation and Design > Sheridan College, Oakville, ON > [email protected] > website: http://www-acad.sheridanc.on.ca/~degazio > > > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > This email sent to [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

