Thanks for the suggestions- the 32 bit mode had solved things in the past,
but not this time.

I think the problem is with iTunes and not the OS. Keys and mouse-clicks
stopped being read in iTunes around the time I stopped having to use
workarounds to load not-safe patches (like video camera input).



On Mon, Nov 26, 2012 at 4:45 PM, George Toledo <[email protected]> wrote:

> Hmm, I haven't encountered that yet. I will check soon, and I'm guessing
> others on list may chime in.
>
> From your comment it sounds like you *do* have it working in 10.6, but
> just in case, you know that the keyboard patch only delivers values when
> key is pressed, correct? (Steve Mokris has a pretty informative composition
> that sets up index selection from keyboard, called "VCR.qtz", which is
> available at the composition repository at http://kineme.net . I believe
> that franz of 1024 also makes a "selector" plugin that handles sample and
> hold of incoming values without stringing together sample and hold with
> math patches.)
>
> You might try checking the 32 bit QC runtime to see if the keyboard works
> in that mode. Occasionally, bugs in one runtime are isolated.
>
> If using third party plugins is possible for you, you may also wish to
> check the "freeboard" QCPatch plugin that is made by kineme, as this also
> can receive keyboard data.
>
>
>
> On Nov 26, 2012, at 3:55 PM, Michael Neuman <[email protected]>
> wrote:
>
> > Is it possible to monitor keyboard input for a composition running in
> iTunes?
> >
> > I wrote some visualizers that would change visuals based on pressing
> keys 1-9.
> > It seems like the last version that allows these events to be monitored
> is in 10.6,
> > and the only user input data I can access in 10.7/8 is mouse coordinates.
> >
> > Can anyone confirmed this (or have a workaround)? Thanks,
> > m
> >
> >
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