Hello Jérome,

can you post the complete crashlog? Sometimes the important information isn't 
in the crashing thread stack itself. It could be caused by one of the loaded 
binaries seconds before this crash happens.

best,

Achim Breidenbach
Boinx Software Ltd.


On 26.02.2013, at 17:35, Jérome Foucher wrote:

> Hello,
> 
> My customers that recently upgraded to 10.8 on their MacPro suddenly started 
> to have crashes that they never experienced before when running 10.7
> 
> Googling and searching the list archives, I just came upon a similar issue 
> that's been reported on this list in august 2012.
> I cannot find any solution posted on the list. Maybe the person who 
> originally reported the bug (named Tamas Nagy) has found a solution outside 
> of the list. If so, I would appreciate if he could share it with us.
> 
> Anyway, here's what happens:
> My app draws a quartz composition in an overlay window on top of a window 
> where a quicktime movie is playing.
> The composition is playing inside a NSOpenGLContext. I don't use a QCView.
> 
> The composition rendering is done on the main thread with a timer firing 
> every 1/60th of second
> 
> 
> Each crashlog looks the same :
> 
> Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
> 0   libGPUSupportMercury.dylib          0x067b3daf gldObjectPurgeable + 328
> 1   GLEngine                            0x0a7465d8 gleObjectPurgeable + 402
> 2   GLEngine                            0x0a663e0b 
> glObjectPurgeableAPPLE_Exec + 251
> 3   com.apple.QuartzComposer            0x93ca224f -[QCImageTextureBuffer 
> setPurgeable:] + 348
> 4   com.apple.QuartzComposer            0x93c7758d -[QCCache(Internal) 
> _runGarbageCollectionForSize] + 266
> 5   com.apple.QuartzComposer            0x93c7ca1d -[QCCache(Private) 
> _collectResourcesForSize] + 73
> 6   com.apple.QuartzComposer            0x93c7ca88 -[QCProviderImageCache 
> _collectResourcesForSize] + 85
> 7   com.apple.QuartzComposer            0x93c7c0a6 -[QCImageManager 
> optimizeCaches] + 1644
> 8   com.apple.QuartzComposer            0x93c7b912 -[QCImageManager 
> reclaimResources] + 243
> 9   com.apple.QuartzComposer            0x93c86fd5 -[QCGraphicsContext 
> renderPatch:time:arguments:] + 164
> 10  com.apple.QuartzComposer            0x93c85fb3 -[QCOpenGLContext 
> renderPatch:time:arguments:] + 552
> 11  com.apple.QuartzComposer            0x93c85d76 -[QCPatch(Runtime) 
> render:arguments:] + 78
> 12  com.apple.QuartzComposer            0x93caccf2 -[QCRenderer 
> renderAtTime:arguments:] + 57
> 13  XXXXXXXXXXXXXXX                      0x0001fc7a -[Schedule render:] + 206
> 14  com.apple.Foundation                0x949a57d4 __NSFireTimer + 117
> 15  com.apple.CoreFoundation            0x95eb69b6 
> __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
> 16  com.apple.CoreFoundation            0x95eb6355 __CFRunLoopDoTimer + 709
> 17  com.apple.CoreFoundation            0x95e9b162 __CFRunLoopRun + 1730
> 18  com.apple.CoreFoundation            0x95e9a63a CFRunLoopRunSpecific + 378
> 19  com.apple.CoreFoundation            0x95e9a4ab CFRunLoopRunInMode + 123
> 20  com.apple.HIToolbox                 0x9501f15a RunCurrentEventLoopInMode 
> + 242
> 21  com.apple.HIToolbox                 0x9501eec9 ReceiveNextEventCommon + 
> 374
> 22  com.apple.HIToolbox                 0x9501ed44 
> BlockUntilNextEventMatchingListInMode + 88
> 23  com.apple.AppKit                    0x961e3a3a _DPSNextEvent + 724
> 24  com.apple.AppKit                    0x961e326c -[NSApplication 
> nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
> 25  com.apple.AppKit                    0x961d96cc -[NSApplication run] + 855
> 26  com.apple.AppKit                    0x9617c6f6 NSApplicationMain + 1053
> 27  XXXXXXXXXXX                      0x000028f5 start + 53
> 
> 
> Of course this never happens on my machine... Maybe because I'm using an old 
> iMac.
> 
> The crashes occur very often on new MacPros. The machines are up-to-date. 
> Running 10.8.2 with all firmware updates applied.
> 
> Any hint / solution ?
> 
> Thanks
> Jérome
> 
> 
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