use rectangular texture coordinates, use a render in image to the size of the 
original image, and use a modulus operator on the texture coords so you only 
sample even, or odd lines.


On Apr 24, 2013, at 1:17 PM, Nisar Ahmed <[email protected]> wrote:

> I need help with splitting both fields of an interlaced image into 2 separate 
> images using GLSL in QC.
> 
> Thanks
> Nisar
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