Funny timing. I've never been a fan of timeline b/c I was 'grown up' on Adobe beizier curves and it irritated me how easy it is to knock a whole curve out of place in the TimeLine patch graph editor when I first started using QC.

Anyhow I end up using TL patch last week to make some movie titles as I had a tight deadline and someone looking over my shoulder so didn't want to get stuck on too many mathematical dead ends using chains of interpolation curves like I usually would attempt as first option.

I set the transitions over a nominal ten second period and connected a Interpolation patch that counts from 0 to 10 to the Timeline external time input. Then I tweaked the Interpolation duration input to make fine adjusts to the overall playback speed. I feed the Interpolation patch external time input with a Stop Watch patch that was triggered by a patch time value. I could just have easily done this interpolation curves but thought I'd give Timeline a run an it was a positive experience for once :-)

Attachment: double.qtz
Description: application/quartzcomposer


I rendered out in Kineme Quartz Crystal with motion blur set to 8. Unfortunately I couldn't get Premier to recognise the Alpha so I had to use the outputs in Lighten/Screen Blend Mode which was frustrating. I was outputting as H264 which I thought has an alpha channel?! It seems from this thread on Stack overflow H.264 Alpha is not implemented widely outside of Apple QT Pro. Also I couldn't find a way to get Premier to input a TIFF sequence which is a industry standard way of bringing animation in over film footage in FCP.

Best
Alastair

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On 25/04/2013, at 12:40 AM, Anton Marini wrote:

My favorite usage of external time base is interpolator -> timeline patch time. 

This allows you to set up complex interrelations between Tweens and outputs, but scrub through them simultaneously. Additionally, using a non linear curve in interpolator gives you natural easing. It's quite handy for things like camera interesting camera moves, etc. Additionally, you can set up normalized offsets, like 0 -1, 1 -2, 2 - 3 in 'timeline time units' that have different movements, and by simply offset the time going into the timeline by an integer, you get different 'scenes' or 'looks' naturally.


://:; mbl.dev. 


On Apr 24, 2013, at 10:58 AM, Ali Demirel <[email protected]> wrote:

Great! So simple indeed... Thank Achim.

Tamas, I see that Pharrison's solution also works, hugs to him as well ;)

Thanks,
Ali



On Apr 24, 2013, at 3:52 PM, CoGe - Tamas Nagy <[email protected]> wrote:

Very nice solution!

On Apr 24, 2013, at 3:49 PM, Achim Breidenbach <[email protected]> wrote:

Hi Ali,

my suggestion is that you use the "Patch Time"-Input of the Wave Generator instead of the period. (You will get it if you right-cilck on the patch and select it in the menu) You can easily control the speed of time then with an Integrator patch. See modified composition attached.

<breathe-01-1 (Achim).qtz>

best,

Achim Breidenbach
Boinx Software Ltd.

On 24.04.2013, at 15:15, Ali Demirel wrote:

Hello list,

I'm working on a basic puzzle in QC, may be somebody can come up with a simple smart solution...

I'm trying to control the period of this sphere's diameter live:
<breathe-01.qtz>

I'm trying to eliminate the jump in the diameter value when I change the period of the LFO.

We tried the smooth patch but it doesn't do the job perfect:
<breathe-03.qtz>

Any alternative solution ideas?

Thanks,
Ali Demirel
ali-d.com


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