Try to persevere in installing kineme audio tools. I've used it in Lion with no 
problem. Without more info, it's hard to advise (does it show up in your patch 
list at all?). Make sure to install it in Library/Graphics/Quartz Compose 
Patches. Also make sure that it's the most recent version and that no previous 
versions are installed in the System or (now hidden) User Library (hold option 
key while looking at "Go" in finder to get there).

That plugin has better options when it comes to choosing input devices and 
receiving info about incoming audio. There is also an audio playback patch, and 
an addition "embedded" audio playback patch that embeds the audio file into the 
qtz for easy portability.

However, there is a stock audio playback patch that's pretty neat. It has a 
pitch control, as well as 3d audio panning. That makes it easy to have a 
sound's position in the stereo or surround sound field have interplay with the 
graphics drawn.

The thing to keep in mind here is that QC evaluates as fast as possible, so 
it's not necessarily great to use it's built in time generators to try to make 
a drum sequence, for example, but triggering notes on the fly like you would 
with sample based synthesis is reasonable.

The best way to run a qtz is in an app that's not QC (take a look a app project 
examples at the adc, or maybe consider quartzbuilder, or somethint like CoGe or 
vdmx). QC exposes the qtz for editing and draws a bunch of extra stuff you 
don't need. 

Something to watch out for: sometimes doing stuff like showing inspector panels 
with values currently moving while the qtz is running can bog stuff down 
(especially in iterators!), and after closing that view, the editor can stay 
bogged down. When that happens try to relaunch and see if it clears up.

You leave out what's generating the particles as well, which makes it hard to 
say regarding that. It could perhaps be a problem with the patch involved.

On Jun 25, 2013, at 3:56 PM, Joshua Kahn Aronson <[email protected]> 
wrote:

> Hi List,
> 
> I am running QC on OS X 10.8.  I understand that there have been some issues 
> transitioning from past versions to Lion.  I have experienced minimal 
> troubles on 10.8, just accepting that some of the tools are simply not 
> available to me.
> 
> However, I would really like the ability to integrate QC with audio out 
> signals, whether QC is generating the sound on its own, or simply linking to 
> another piece of software/hardware.  I have tried to install the Kineme 
> AudioTools plugin, but it does not seem to work for me.  
> 
> I suppose this is closer to what you can do with Max/MSP and Jitter, but I am 
> reluctant to make the transition unless I've fully exhausted the capabilities 
> of QC.
> 
> Are there other ways to use QC for generating audio?
> 
> And a completely unrelated question:  certain QC compositions (particularly 
> those with intense particle systems) seem to stress the capability of my 
> machine (10.8 | 3.4 GHz i7 | 8 GB 1600 MHz DDR3 | NVIDIA GeForce GTX 680MX 
> 2048 MB).  The rendered image will often lag, or even freeze entirely for a 
> few minutes before coming back to life.  I am considering upgrades to RAM and 
> graphics card.  Will updating either of these lead to significant 
> improvements for performance?  What is the ideal setup for running demanding 
> QC compositions?
> 
> Thank you!
> 
> Josh
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