George,

do I read correctly between the lines that you already tried it, but didn't 
succeeded? ;-)

I didn't use the Mesh Renderer too much, but I can remember that manipulating 
the coordinates was one thing I've tried and it worked. (ages ago)

Do you have a composition that don't work like you expected?

best,

Achim Breidenbach
Boinx Software Ltd.

On 29.08.2013, at 17:42, George Toledo wrote:

> Should it be possible to render a bunch of points using the mesh renderer, 
> and then to control z position by using a glsl vertex shader?
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