Dear Achim,
I'm thankful for your reply, don't apoligize for lateness... If it was only one computer that is crashing I would look for problems in that machine, but as it is both computers with different hardware and software environment that crash both in an identical way I have to assue a software issue. I typed in the file location of the mesh before with identical results.
I will continue to experiment with different ways of getting the mesh into QC. Currently I'm busy doing other things in QC that work flawlessly (controlling objetcs' position color etc via multichannel MIDI input).
After that I have to be as realistic as everybody else on this list and look for alternative software that is maintained by someone. You as a user simply can't do the support work a developer is supposed to do. Isadora is about to have a 2.0 release. I didn't see yet the fabulous smoothers and interpolators there that we have in QC but I only had a quick look.
And let's see what Apple is doing relative to QC in the upcoming Yosemite release. My suspicion is "nothing" but I really don't know.
Thanks again, I _really_ appreciate your time and commitment.
Best wishes
Jurgen
Sent: Tuesday, August 19, 2014 at 10:39 PM
From: "Achim Breidenbach" <[email protected]>
To: "Jurgen Frenz" <[email protected]>
Cc: "quartzcomposer-dev list list" <[email protected]>
Subject: Re: crash report for crash at mesh import
From: "Achim Breidenbach" <[email protected]>
To: "Jurgen Frenz" <[email protected]>
Cc: "quartzcomposer-dev list list" <[email protected]>
Subject: Re: crash report for crash at mesh import
Juergen,
sorry for my late reply. Fo me it looks like a cocoa exception crash. The Mashloader seems to try to generate a preview with [QCCore3DLoaderUI _setupPreviewForPatch:] and therefore wants to “set a scene”. Since NSView don’t have a method “setScene:” i guess its a memory problem: The call should have gone to another object which is already replaced by a new object in memory. This is usually a programmers fault.
However, try not to drag n drop the mesh file into the QC Editor, just enter the filename of your mesh file manually an the Mesh loader patch file path input.
best,
Achim Breidenbach
Boinx Software
On 14.08.2014, at 15:38, Jurgen Frenz <[email protected]> wrote:
<crash at mesh import.rtf> _______________________________________________Oh here's the crash log for my previous message as a text file.Jurgen
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