Qt architecture has changed in version 6. It uses a unified rendering
system that relies on OpenGL/Vulkan/DirectX/Metal as render-backed heavily.
Hardware acceleration is really important for the applications I build or
use.

On Sat, Jan 23, 2021 at 6:47 PM Aaron <acr...@gmail.com> wrote:

> Sorry for not being clear enough. I meant hardware acceleration support
> for OpenGL based applications. Possibly for Vulkan support in the future as
> well.
>
> On Sat, Jan 23, 2021 at 6:45 PM unman <un...@thirdeyesecurity.org> wrote:
>
>> On Sat, Jan 23, 2021 at 06:19:43PM -0800, Aaron wrote:
>> > Hi,
>> >
>> > I have been waiting to switch using Qubes OS whenever it starts
>> providing
>> > OpenGL support. I want to use Qt and other OpenGL based applications.
>> >
>> > What are your thoughts for future improvements to get there? How
>> feasible
>> > is it? Could you please share your thoughts.
>> >
>> > Thank you!
>> > Aaron
>> >
>>
>> Qubes already supports openGL in AppVMS, and Qt and other applications
>> will work - what Qubes doesn't support is GPU virtualisation, so you will
>> be restricted to software based openGL, but for many Qt applications
>> that's good enough.
>>
>

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