Axonn wrote: > I guess I can then use sockets from VC++ or even Visual Basic to send > the data. I got a Send method there but I need to know what to dump in > it : ). A packet isn't a string and isn't a number either. It's that > structure you wrote above... I can probably send that... *scatches > head*. I think it's the first thing I'll try once I finish this Beta 2 > version which presses me immensely right now since I self-imposed a > deadline of 25 January to myself.
Axonn, Yes, the "packet" is simply the packed data structure I referred to above. You send the structure (one Send or Write command) and should get the same structure back. As it's UDP, there's no need to set up the connection or anything complicated like that. Fill in the server IP or FQDN, set the protocol to UDP, the port to 123. In the data structure, fill it with zeros, fill in the Flags field and the Originate Time (the first 32 bits are Unix seconds, IIRC). Send the packet (you probably need the start address and a length), wait for a reply with timeout (your socket component should do all that), and read the time from the packet you get back. A few lines of code, all being well. In principle, you should be able to take almost any example which sends and recieves a UDP packet, and just modify the port to 123 and the data structure you use. COme back when you're ready to chat more. By the way, one article describes using the DAYTIME protocol (port 13) instead: http://www.skillreactor.org/cgi-bin/index.pl?inettime and this program claims to include NTP source for Visual Basic 6: http://www.karenware.com/newsletters/2004/2004-04-27.asp Good luck! Cheers, David _______________________________________________ questions mailing list [email protected] https://lists.ntp.isc.org/mailman/listinfo/questions
