On 04/12/2014 07:03 PM, Duncan Murdoch wrote:
> I think you could hack something like that (see the description in
> ?par3d of how rendering is accomplished), but there's currently no
> support for it, and it wouldn't be easy, as currently P and M in that
> description are read-only quantities computed indirectly.  So you'd have
> to essentially trick rgl into producing the P matrix corresponding to
> the viewing position you want.
> 
> I am currently working on some changes that might make this easier, but
> they likely aren't going to be released for several months.
> 
> Duncan Murdoch
Dear Duncan,

thank you very much. I was thinking I might have missed something obvious.

Thanks,
Roland

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