How can I access the C++ source associated with the rgl function shade3d. More 
specifically, I'm interested in the part of the code used by arrow3d to draw 
arrow heads.

I'm not familiar with how GitHub is organized and I've put in a lot of effort 
doing searches there and on the web in general. The result has been a few 
fragments of rgl C++ code but not what I'm looking for.


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