[email protected] a écrit :
> Etienne Bellemare Racine <[email protected]> writes:
>
>   
>> I'm looking for a way to find the largest circle fitting in an irregular
>> polygon. This is not the real definition of an incircle (as it has to be
>> tangent to all edges, but it's a more synthetic title).
>>     
>
> The mathematical definition of the incircle of a polygon is: the largest 
> circle fitting inside it.
> See the Wikipedia entry for 'incircle'. 
> If the polygon is convex, then the incircle will be tangent to at least three 
> of the edges of the
> polygon. In general it cannot be tangent to all edges of the polygon (that 
> can only happen for regular polygons).
> If the polygon is not convex, then the incircle does not need to be tangent 
> to any edges: it might just touch the 
> polygon at three concave vertices. 
>   
I understand, being tangent is a properties of some incircle, but the 
definition is clear (and clearly what I want). Thanks for the precision.
>   
>> Now I would like to iteratively find the incircle in a polygon until a
>> certain radii (i.e. as if I was stuffing balls in my polygon, from the
>> biggest to the smallest). So I have to subtract that circle to my polygon.
>> Should I subtract it from my polygon by adding an inside loop (setting
>> hole to TRUE, is it that simple) or can I substract it directly from the
>> owin object ?
>>     
>
> You can use disc() to create an owin object that represents a circle,
> and intersect.owin and complement.owin to remove the disc from your polygon.
>
> Here is a piece of code that will do what you wanted.
>
> It's rather fun to try e.g.
>           data(demopat)
>           stuffballs(demopat$window, 100, TRUE)
>   
Indeed, it's fun. Especially using plotit=TRUE; I hope it can help me in 
my research !
> Please note that the current version of spatstat (1.15-2) converts the 
> polygon to a pixel mask
> and uses the 8-connected distance transform to compute the incircle. 
> Effectively this treats the 
> circles as octagons. So, don't expect the circles to be perfectly tangent to 
> the edges. 
> You can see a few anomalies in the example above.
>   
I had noticed it, but I don't really need exact precision. As the 
polygons are generated from a grid vectorization, would you recommend to 
use the grid directly and generate the incircle using disc(..., 
mask=FALSE) ?
> In the next version of spatstat, the distmap algorithm for polygons will be 
> changed so that this
> problem is vastly ameliorated.
>
>   
Thank you very much, Etienne
> Adrian Baddeley
>
> ----------------------
> require(spatstat)
>
> stuffballs <- function(W, rmin, plotit=TRUE) {
>   stopifnot(is.owin(W))
>   stopifnot(rmin > 0)
>   if(plotit)
>     plot(W)
>   W <- as.mask(W)
>   B <- as.rectangle(W)
>   circles <- data.frame(x=numeric(0), y=numeric(0), r=numeric(0))
>   ncircles <- 0
>   while(TRUE) {
>     circ <- incircle(W)
>     if(circ$r <= rmin)
>       break
>     circles <- rbind(circles, as.data.frame(circ))
>     D <- with(circ, disc(r, c(x,y)))
>     if(plotit)
>       plot(D, add=TRUE)
>     W <- intersect.owin(W, complement.owin(D, B))
>     if(area.owin(W) == 0)
>       break
>   }
>   return(circles)
> }
>
>     
>   

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