You're probably referring to double-buffering: paint everything in a hidden bitmap, and once it is ready, simply copy it to the canvas/screen/whatever-is-visible.
Laurent On Thu, Sep 23, 2010 at 03:59, Mathew Kurian <[email protected]>wrote: > Hey everybody, > > I was wondering how universe.ss is so optimized, there is > no flickering (esp on faster pcs). What approach does it take? > > Thank you > > Sincerely, > > Mathew Kurian > > -- > Mathew Kurian > Seven Lakes High School > *“Do all the good you can, b**y all the means you can,* > *In all the ways you can, in all the places you can, > At all the times you can, to all the people you can,**As long as ever you > can.” :) ---John Wesley* > Please be sure to visit: SLHS RED CROSS <http://www.slhsredcross.com> > * > * > > > _________________________________________________ > For list-related administrative tasks: > http://lists.racket-lang.org/listinfo/users >
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