Hi,

this is rather off topic, but as I can't find any useful information googling 
and know the nice and helpful people on this list, I try asking :-)

(Also, it's peripherally related as it's about calculating velocity from a 
smartphone's acceleration data using moby :-;)

To calculate velocity from acceleration I'd like to use Euler integration (at 
least this is what people normally seem to do), but I have no idea what to do 
about the initial velocity.
I cannot assume that the application is started exactly when a person starts to 
move, so the initial velocity will most certainly not be 0 but can be anything.

I've come across a post in some acoustics forum where someone mentioned using 
an integration constant, keeping averaging (what?) ... - but I didn't 
understand how.

It would be great if someone had a suggestion what I could do here...

Many thanks in any case,
Sigrid



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