On Sun, Feb 6, 2011 at 9:58 PM, Matthias Felleisen <[email protected]>wrote:
> > On Feb 5, 2011, at 9:55 PM, Yaron Minsky wrote: > > > it should be to build satisfying video games are really worth fixing. > > Yes they are! Any helpful proposals are appreciated and have been acted on > in the past. > Indeed. The Racket team has been very interested and responsive, which is why I keep on giving feedback. > (Perhaps I should start playing Scratch and Alice :-) ) > No joke. I haven't touched Alice, but there is something really appealing about the ease of getting started in Scratch. My son is deeply into it, and I think its pedagogically useful, despite the painfully low abstraction ceiling. And the integration with the website is a nice touch. At least some kids find the attention they get from other kids online to be a real motivator. > > The key thing that I like pedagogically about the big-bang is the way it > makes the kid think explicitly about how they're modeling the state of the > game. > > Yeap, that's how you hook it up to math: playful explicit state. > That's what I'm looking for. It's already given me a good excuse to talk about various interesting mathematical ideas. It hasn't caught fire with him yet, but I expect it will. y
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