On Aug 18, 2011, at 9:11 PM, Jukka Tuominen wrote:

I see you use heavily different language modes for teaching in different phases. Usability-wise it's usually worth being careful with modes since they may be tricky for the users. I couldn't find much detailed information from Wikipedia other than "Heavy use of modes often reduces the usability of a user interface, as the user must expend effort to remember current mode
states, and switch between mode states as necessary."

Yes, there are a lot of usability problems with modes. I would argue that the series of student languages in DrRacket avoids most of these problems because (a) nobody is expected to switch "modes" often -- my students won't switch out of Beginning Student for a month or two, and (b) each "mode" is a SUBSET of the next one, so anything you learned how to do in the first week of the class will still work in the last week of the class.

The only things you lose by going to a more advanced language are training wheels: if you learned to depend on DrRacket catching a particular mistake of yours, it may no longer do that in a subsequent, more permissive language.

Modes are often used for levels of advancement, too, which I find often problematic. For example, you can sometimes see menu items, other times not.
Sometimes the functionality is there, another times it isn't.

Is this really a problem when the "advancement" is one-directional -- almost nobody ever switches back to an earlier mode?

I've found another approach more practical. Take a drawing tool for example.
To begin with, you have a visual toolbox for the most often used
functionality. You can start learning quite easily and manage to do basic things. Excessive, visual complexity is hidden (unlike MS Word toolbars). Once you master that level, you can find more advanced functionality from
menus....

Toolbox and menu user interfaces are great when there's a small number of possible operations -- small enough to fit into a menu, or at most a two-level menu, which gives you an effective limit of about a hundred. Most programming languages have FAR more possible operations than this, so it's not clear how this UI guideline can be applied to programming. The BYOB and Alice people have tried, by restricting the language to a few dozen operations so they can drag-n- drop them; this gives those languages high points for "discoverability" and "not overloading human memory", but low points for extensibility and scalability.



Stephen Bloch
[email protected]



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