On Apr 13, 2012, at 6:38 AM, Michael W wrote:

> Hey, Racketeers!
> 
> So I have a program that does a bunch of expensive image
> processing, but I want it to interactively draw its results to a
> canvas% as it runs.
> 
> Only problem is events: I also want it to, say, stop right when I
> close the window or furiously mash Esc, for example.
> 
> I've found that the built-in GUI handler thread never gets around
> to processing the events while the scientific part of the program
> is running unless I do something like (sleep 0.1) every so often,
> which, if done too often, slows the program down of course. Even
> calling (yield) in my CPU-intensive routines doesn't seem to
> drain the GUI event queue (it seems to only be effective within
> event callbacks? is my understanding right?)

NB: I am *not* the expert here…

A tenth of a second is huge.  What if you slept for 20ms every once in a while, 
instead?

Also, I bet you could test your assertion about yield by writing a small 
program that uses a "place" to feed events into a queue, and measures how long 
they take to get handled.  That's probably less than 30 minutes of programming….

John

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