Hello Jay,
thank you very much for your suggestions. Imagine this:
class IMYInterface
{
{
public:
virtual ~IMYInterface() {}
virtual ~IMYInterface() {}
virtual bool start( bool fMode ) = 0;
};
class MyObj : public IMYInterface
{
public:
...
{
public:
...
...
protected:
MyObj();
virtual ~MyObj();
virtual ~MyObj();
};
__declspec(dllexport) bool WINAPI GetTestObject( IMYInterface*& pObj )
{
{
bool ret = false;
MyObj* pObject = new MyObj();
MyObj* pObject = new MyObj();
if (pObject!= NULL)
{
{
pObj= static_cast<IMYInterface*> (pObject);
if ( pObj!= NULL)
{
ret = true;
}
else
{
.....
}
}
if ( pObj!= NULL)
{
ret = true;
}
else
{
.....
}
}
So, this is the Code behind my dll. And I would bind this MyObj to a racket object. How can I achieve this?
Yours,
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