I wish to draw onto a canvas, select certain objects using a (repaint the selected objects red) self-implemented select method, and delete them (undo if done wrongly) with, small misc. features like zooming in and out, dragging the canvas to view different areas. I've gotten so far as mimicking a graphical representation of "selecting", but it seems awfully laggy. Second, the bounding box of "select" disappears if the user holds the mouse cursor inert. I can remedy this by placing the line drawing functions in paint-callback, but i don't know if that would be a good idea to do it with a flag (to differentiate between normal drawing and redrawing selected items) Also, implementing a select method seems way more complex than i first thought it would be, although since now i'm at this point, i can roughly figure out the next few steps would be.
1. A function to calculate all the bounding areas of currently-drawn objects, then redraw them in red if their coordinates are within the bounding box of "select". 2. Redraw all objects without selected items if delete button pressed. If i am unnecessarily doing anything or looking at the problem the wrong way, please let me know. Thanks! #lang racket/gui (define WIDTH 800) (define HEIGHT 600) (define GLOBAL-X-OFFSET 200) (define GLOBAL-Y-OFFSET 450) (define X-SCALE 1) (define Y-SCALE -1) (define TRANSFORMATION-MATRIX (vector 1 0 0 1 0 0)) (define ROTATION 0) (define init-x 0) (define init-y 0) (define top-frame (new frame% [label "KR"] [width WIDTH] [height HEIGHT] [alignment (list 'left 'top)])) (define my-canvas% (class canvas% ; The base class is canvas% ;; Declare overrides: (override on-char) ;; Define overriding method to handle mouse events (define on-char (lambda (event) (let ((key (send event get-key-code))) (case key ['wheel-up (set! X-SCALE (+ X-SCALE 0.1)) (set! Y-SCALE (- Y-SCALE 0.1))] ['wheel-down (set! X-SCALE (- X-SCALE 0.1)) (set! Y-SCALE (+ Y-SCALE 0.1))]) (send drawer set-transformation (vector TRANSFORMATION-MATRIX GLOBAL-X-OFFSET GLOBAL-Y-OFFSET X-SCALE Y-SCALE ROTATION)) (send canvas refresh-now)))) ;; Call the superclass initialization (and pass on all init args) (define/override (on-event event) (define x (send event get-x)) (define y (send event get-y)) (cond ((and (send event button-down? 'left) (send event get-control-down)) (set! init-x x) (set! init-y y) (display (list y (- init-y GLOBAL-Y-OFFSET)))) ((and (send event button-up? 'left) (send event get-control-down))) ;(send drawer draw-line init-x 0 x 0)) ((and (send event dragging?) (send event get-control-down)) (let ((start-x (/ (- init-x GLOBAL-X-OFFSET) X-SCALE)) (start-y (/ (- init-y GLOBAL-Y-OFFSET) Y-SCALE)) (current-x (/ (- x GLOBAL-X-OFFSET) X-SCALE)) (current-y (/ (- y GLOBAL-Y-OFFSET) Y-SCALE))) (send drawer draw-line start-x start-y current-x start-y) (send drawer draw-line current-x start-y current-x current-y) (send drawer draw-line current-x current-y start-x current-y) (send drawer draw-line start-x current-y start-x start-y))) ((send event button-down? 'left) (set! init-x x) (set! init-y y)) ((send event button-up? 'left) (set! GLOBAL-X-OFFSET (vector-ref (send drawer get-transformation) 1)) (set! GLOBAL-Y-OFFSET (vector-ref (send drawer get-transformation) 2))) ((send event dragging?) (let* ((current-x (- x init-x)) (current-y (- y init-y))) (send drawer set-transformation (vector TRANSFORMATION-MATRIX (+ current-x GLOBAL-X-OFFSET) (+ current-y GLOBAL-Y-OFFSET) X-SCALE Y-SCALE ROTATION)) (send canvas refresh-now))))) (super-instantiate ()))) (new button% [label "Select"] [parent top-frame]) (new button% [label "Select"] [parent top-frame]) (define canvas (new my-canvas% [parent top-frame] ;[style (list 'hscroll 'vscroll 'resize-corner)] [paint-callback (lambda (canvas dc) (define no-brush (new brush% [style 'transparent])) (send drawer set-brush no-brush) (send drawer draw-line 0 0 200 200) ;(send drawer draw-line 0 0 0 200) ;(send drawer draw-line 0 200 200 200) ;(send drawer draw-line 200 200 200 0) )])) (define drawer (send canvas get-dc)) (send top-frame show #t) (send drawer set-transformation (vector TRANSFORMATION-MATRIX GLOBAL-X-OFFSET GLOBAL-Y-OFFSET X-SCALE Y-SCALE ROTATION)) (sleep/yield 0.1)
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