http://en.wikipedia.org/wiki/Zipper_(data_structure)
On Mar 17, 2015, at 1:14 PM, Alexis King <[email protected]> wrote: > That’s probably a good idea. I’m not quite sure what you’re referring to by > “zippers”, though—could you elaborate? > >> On Mar 17, 2015, at 06:44, Matthias Felleisen <[email protected]> wrote: >> >> >> This is indeed exemplary. One thing I'd like to request in the README file >> is a description of the "game's" idea. As for inefficiencies, consider using >> zippers to lower the syntactic overhead; it may also help with allocation. >> -- Matthias >> >> >> >> >> >> On Mar 17, 2015, at 12:17 AM, Benjamin Greenman <[email protected]> wrote: >> >>> This was fun, and the code was easy to read. >>> Besides that I don't have much constructive criticism. Figure out why it's >>> lagging and finish the game! >>> >>> >>> On Mon, Mar 16, 2015 at 4:01 AM, Alexis King <[email protected]> wrote: >>> I wrote a “game” (in quotes because it’s a WIP and barely qualifies as a >>> game in its current state) using Typed Racket and big-bang. You can find it >>> here: >>> >>> https://github.com/lexi-lambda/racket-pipe-game-clone >>> >>> I’ve been wanting to try my hand at writing a very simple game in Racket >>> using pure functional programming, and this was my first attempt at doing >>> so. I think it’s turned out rather nice thus far, but I’d love to get some >>> advice or feedback from more seasoned programmers. >>> >>> My design philosophy for this project along with other information is >>> included in the project’s README. >>> >>> I’ve also decided to post this on the r/Racket subreddit, just for fun, >>> though I get the sense it’s relatively dormant. Anyway, any method of >>> feedback would be much appreciated—whether it be via email, comment on >>> Reddit, or even inline comments on GitHub. >>> >>> Thanks, >>> Alexis >>> >>> P.S. Also, a big shoutout to all the people who contributed in some way, >>> however small, to all the awesome tools that went into making this little >>> project! I’m pitifully incompetent when it comes to graphics programming >>> and game development, but working with pict and big-bang in Typed Racket >>> was stunningly easy. Thanks for making that all possible. >>> >>> ____________________ >>> Racket Users list: >>> http://lists.racket-lang.org/users >>> >>> >>> ____________________ >>> Racket Users list: >>> http://lists.racket-lang.org/users >> > ____________________ Racket Users list: http://lists.racket-lang.org/users

