On Monday, August 31, 2015 at 1:27:42 PM UTC-4, Brian Adkins wrote:
> I'm writing a Reversi/Othello game engine in Racket as a learning exercise. 
> Since my macbook pro has 4 cores and 8 hardware threads, I'd like to see what 
> sort of speedup I can get by parallelizing it.
> 
> I read through chapter 20 of the Racket Guide, and I *think* places may be 
> more suitable than futures for this task due to the fact that each compute 
> unit will be allocating memory for the next set of moves, etc. 
> 
> Does that sound right?

No opinions on this? For you experienced Racketeers, which approach would you 
choose for maximum speed?

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