Thanks! I pushed a fix. Jay
On Mon, Jun 20, 2016 at 6:49 AM, 'Thomas Prebeck' via Racket Users <[email protected]> wrote: > I cloned the github repo and found the offending bits: > > ngl.vertex.glsl line 49: > > Color = vec4(r / 255.0, g / 255.0, b / 255.0, a); > > I changed it to: > > Color = vec4(float(r) / 255.0, float(g) / 255.0, float(b) / 255.0, a); > > and everthing works > > Am Montag, 20. Juni 2016 11:27:49 UTC+2 schrieb Thomas Prebeck: >> Hi there, >> >> I'm trying to write a simple program using mode-lambda. >> It runs when I use the software backend, although very slowly. >> When I try to use the gl backend, the program crashes with this error: >> >> ------------------------------------- >> You are using OpenGL (4 5 0) >> Log of shader(1): >> 0(149) : error C1020: invalid operands to "/" >> 0(149) : error C1020: invalid operands to "/" >> 0(149) : error C1020: invalid operands to "/" >> >> Exiting... >> ------------------------------------- >> >> I'm using a NVIDIA Quadro K620 with the 364.19 official driver on Ubuntu >> Linux 14.04. >> >> The same error comes up if I run "racket -l mode-lambda/examples/one" >> whithout the --soft switch >> >> Thanks in advance >> Thomas Prebeck > > -- > You received this message because you are subscribed to the Google Groups > "Racket Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. -- Jay McCarthy Associate Professor PLT @ CS @ UMass Lowell http://jeapostrophe.github.io "Wherefore, be not weary in well-doing, for ye are laying the foundation of a great work. And out of small things proceedeth that which is great." - D&C 64:33 -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.

