What can you say about places & parallelism under CS vs. BC? This is one area 
that I find CS to reliably underperform BC (by about a factor of 2). Place 
creation seems slower under CS. More interestingly however, the utilization of 
multiple cores seems inefficient. For instance, when I run a full parallel 
Pollen render under BC, my cores jump to 90-100% and stay there. Fans speed up, 
struggling to eject the heat of this awesome computation. Whereas under CS, the 
cores saunter along in a more leisurely range of about 40-50% (which would 
itself account for the 2x perf difference).


> On Feb 23, 2020, at 4:58 AM, Matthew Flatt <[email protected]> wrote:
> 
>> 2) With Racket BC, I've generally found that the JIT optimizes my code 
>> better 
>> than I do. So I write the simplest code and ignore the details. Is that less 
>> true with CS? Should I be thinking more about manual tuning?
> 
> You should treat Racket BC and CS the same in this way.

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