Thanks for the suggestion and for the macro implementation. I'll have to 
pour over that a bit.

I wanted to do map because I wanted to make it easy to idiomatically 
implement addition and other such operators on my data types such that they 
accept arbitrary amounts of arguments and provide the map for other uses.

So that's why the vector (in the Racket sense) is the most simple option in 
that respect, since I can trivially do:

(define (sum-vector v)
    (apply + (vector->list v)))

(define (vector+ . vs)
    (apply vector-map + vs)) 

(define (vector-i v)
    (vector-ref v 0))
;; and so on

The only think I don't get there are my wanted datatypes and associated 
predicates, since vectors, points, and colors would all be Racket vectors.

I could almost do structs with a fourth optional argument that holds a 
Racket vector that never gets used explicitly by the "user" and build 
helper functions to properly update it, which is then used to build all the 
operator and other such functions.

If I just do structs as I originally notated, how do you suggest I 
implement things like vector+ to take in arbitrary amounts of arguments?
 

On Monday, February 1, 2021 at 12:48:19 AM UTC-6 jackh...@gmail.com wrote:

> I'd suggest just going with the structs and making them transparent. It's 
> only three structs and only with a handful of fields, abstracting over them 
> with map and fold doesn't seem worth the added complexity IMO. But if you'd 
> really like to map and fold over structs, I highly recommend using macros, 
> `syntax-parse` and the struct-id 
> <https://docs.racket-lang.org/syntax-classes/index.html?q=struct-id#%28form._%28%28lib._syntax%2Fparse%2Fclass%2Fstruct-id..rkt%29._struct-id%29%29>
>  
> syntax class to do so:
>
> (require (for-syntax syntax/parse/class/struct-id)
>          syntax/parse/define)
>
> (define-simple-macro (struct-map type:struct-id instance-expr:expr 
> map-function-expr:expr)
>   (let ([map-function map-function-expr]
>         [instance instance-expr])
>     (type.constructor-id (map-function (type.accessor-id instance)) ...)))
>
> (struct point (x y z) #:transparent)
>
> ;; Outputs (point 2 3 4)
> (struct-map point (point 1 2 3) add1)
> On Sunday, January 31, 2021 at 4:20:03 PM UTC-8 making-a-racket wrote:
>
>> Hello. I have a project where I am needing to represent vectors (in the 
>> mathematical sense), points, and colors. Both the vectors and points will 
>> be 3D. I'm having trouble knowing what's an idiomatic way to represent and 
>> interact with data types that are similar but different.
>>
>> In general, I could simply all represent them with a list or vector (in 
>> the Racket sense). So I could have:
>>
>> (define (vector i j k) #(i j k))
>> (define (point x y z) #(x y z))
>>
>> Then I could readily use the existing vector functions, such as 
>> vector-map without having to define my own. But I don't super like this 
>> because I have to define my own accessor functions like vector-i and 
>> point-y and also don't get predicates like vector? for free.
>>
>> Another way is that I could use structs, but then I'm stuck implementing 
>> things myself and across the structs. To avoid the latter point, I could 
>> use pattern matching. So something like:
>>
>> (struct vector (i j k))
>> (struct point (x y z))
>>
>> (define (tuple-map proc tuple)
>>   (match tuple
>>     [(struct vector (i j k)) (vector (proc (vector-i tuple))
>>                                      (proc (vector-j tuple))
>>                                      (proc (vector-k tuple)))]
>>     [(struct point (x y z)) (point (proc (point-x tuple))
>>                                    (proc (point-y tuple))
>>                                    (proc (point-z tuple)))]
>>     [(struct color (r g b)) (color (proc (color-r tuple))
>>                                    (proc (color-g tuple))
>>                                    (proc (color-b tuple)))]))
>>
>> But of course, this map doesn't take multiple tuples. And this feels 
>> awkward, because I'll need to implement other things, like fold. Map and 
>> fold would be used in defining new operators on vectors and points, like 
>> addition, normalization (for vectors only), etc.
>>
>> The ideal thing would be that I could define a struct for these types, 
>> that had the accessor functions like vector-i and predicates likes 
>> vector? but was actually represented by a vector (in the Racket sense) 
>> underneath the hood. Does something like this exist in Racket (not classes 
>> please).
>>
>> In F#, I did this same thing using F#'s records for the vector, point, 
>> and color data types, and they inherited an ITuple interface (F#'s 
>> immutable, functional data types can implement interfaces). Can Racket's 
>> stucts inherit from interfaces? Is there something I can do with generics?
>>
>> Thanks for any help on this design.
>>
>

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