Andy told me there was a bug in genBSDF when a BSDF is referenced in
the geometry.
I'm curious if this has been fixed in the current HEAD. Also, can I
test to see if a version of genBSDF is affected by the bug:
1) Run: genBSDF +forward +backward +geom foot
windowAssemblyTest.rad > genBSDFOut.xml
2) Visually compare output from "genBSDFOut.xml" to "70_NoBlinds.xml"
"windowAssemblyTest.rad" contains:
void BSDF testBSDF
6 0 70_NoBlinds.xml 0 1 0 .
0
0
testBSDF polygon testPane
0
0
12
0 0 0
30 0 0
30 30 0
0 30 0
The base BSDF file is available at
http://www.shuman.org/~tperry/70_NoBlinds.xml It is meant to
represent 70% clear glass.
Thanks for your time.
Tim
_______________________________________________
Radiance-dev mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-dev