OK -- got that one.  Sorry I can't test this out, myself.

-Greg

> From: Greg Ward <[email protected]>
> Date: January 22, 2017 3:44:13 PM PST
> 
> OK. I'll have to fix that...
> 
> Sent from my iPad
> 
> On Jan 22, 2017, at 3:02 PM, Nathaniel Jones <[email protected]> wrote:
> 
>> Ok, this gives the orientation I would expect, but the left and right eye 
>> views are now switched. Probably and artifact of reversing the azimuth 
>> direction...
>> 
>> Nathaniel
>> 
>> On Sun, Jan 22, 2017 at 4:06 PM, Gregory J. Ward <[email protected]> 
>> wrote:
>> I went ahead and checked in the suggested changes -- give it a try!
>> 
>> -Greg
>> 
>>> From: "Gregory J. Ward" <[email protected]>
>>> Date: January 16, 2017 1:32:00 PM PST
>>> 
>>> I can probably make the suggested changes.  Let's hear from Mark to see 
>>> what he says.  I was also wondering about the azimuth direction, but I 
>>> don't have a phone or the app I need to check things.
>>> 
>>> -Greg
>>> 
>>>> From: Nathaniel Jones <[email protected]>
>>>> Date: January 16, 2017 1:15:01 PM PST
>>>> 
>>>> I just ran the view360stereo.cal file on a model that I've been working 
>>>> with. The image that's generated is mirrored left-to-right from what I'd 
>>>> expect. Other than that, the ODS projection works decently well in my 
>>>> cardboard viewer.
>>>> 
>>>> A few other notes: The .cal file name in the example in comments doesn't 
>>>> match the new name of the .cal file. Also, this is perhaps unnecessary, 
>>>> but I'd like to be able to specify the forward direction to appear in the 
>>>> center of the image.
>>>> 
>>>> For my own work, I've gone ahead and implemented the ODS view in source 
>>>> code. I've called it VT_ODS (-vto) and added a new parameter -vi for 
>>>> inter-pupillary distance. I haven't bothered with the EX and EZ parameters 
>>>> for neck rotation yet. Also, the implementation isn't complete (I'm not 
>>>> sure what viewloc() does, for example), but it's working for my purposes.
>>>> 
>>>> Cheers,
>>>> 
>>>> Nathaniel
>>>> 
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