The Rule prevents static front-to-front shooting matches as tanks have
to maneouvre to get a side shot. It's also a big plus to tanks, as
opposed to armoured cars which don't get the front hit rule- so T055,
which having armour worth 2 hits, is worth more in combat as it has an
invulnerable front. Since its marker is relatively short range, you
have to "charge" the enemy to get in close relying on the frontal
armour. In practice you are not invulnerable as enemy shots tend to
hit the side. Fun though.

As T055's turret is round I've marked a vertical line each side of the
turret, so that the front 90 degrees are invulnerable but the bit
outside it is not.

If you get a tank like T068, the "front" is at the back, so the gun
mantlet, and also the vertical panels above the 3rd road wheel are
also "front".

Tracks are also invulnerable as it's difficult to see if they have
been hit.

Phil

On Jun 8, 3:40 am, Frank Pittelli <frank.pitte...@gmail.com> wrote:
> If you assume that any vehicle is a simple box with 6 sides (front,
> back, left, right, top, bottom), then the rule simply states that any
> paintball hit on the "front" side does not count.  Since tanks and
> armored cars have non-vertical faces, any face facing the front of the
> vehicle do not count when determining paintball hits.
>
>         Frank P.
>
> On 6/7/2011 10:23 PM, Ryan P. wrote:
>
>
>
> > So can someone explain what frontal hits are? The rules on this are very
> > hard to understand to me.- Hide quoted text -
>
> - Show quoted text -

-- 
You are currently subscribed to the "R/C Tank Combat" group.
To post a message, send email to rctankcombat@googlegroups.com
To unsubscribe, send email to rctankcombat+unsubscr...@googlegroups.com
Visit the group at http://groups.google.com/group/rctankcombat

Reply via email to