The Rule prevents static front-to-front shooting matches as tanks have to maneouvre to get a side shot. It's also a big plus to tanks, as opposed to armoured cars which don't get the front hit rule- so T055, which having armour worth 2 hits, is worth more in combat as it has an invulnerable front. Since its marker is relatively short range, you have to "charge" the enemy to get in close relying on the frontal armour. In practice you are not invulnerable as enemy shots tend to hit the side. Fun though.
As T055's turret is round I've marked a vertical line each side of the turret, so that the front 90 degrees are invulnerable but the bit outside it is not. If you get a tank like T068, the "front" is at the back, so the gun mantlet, and also the vertical panels above the 3rd road wheel are also "front". Tracks are also invulnerable as it's difficult to see if they have been hit. Phil On Jun 8, 3:40 am, Frank Pittelli <frank.pitte...@gmail.com> wrote: > If you assume that any vehicle is a simple box with 6 sides (front, > back, left, right, top, bottom), then the rule simply states that any > paintball hit on the "front" side does not count. Since tanks and > armored cars have non-vertical faces, any face facing the front of the > vehicle do not count when determining paintball hits. > > Frank P. > > On 6/7/2011 10:23 PM, Ryan P. wrote: > > > > > So can someone explain what frontal hits are? The rules on this are very > > hard to understand to me.- Hide quoted text - > > - Show quoted text - -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat+unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat