Over the years there has been sporadic discussion along the lines of the following: ---- On Tuesday, December 17, 2013 10:30:17 PM UTC-5, RocketMan wrote: > > ... One rule I wish we had but is probably unenforceable is a rate of fire > limit. It's ludicrous to let tanks fire a few times per second. ... > ----
I have developed a small, cheap device that sits between an R/C receiver and a servo (or compatible device), and is capable of (among other things) modifying the servo signal. I have named it the Servo Signal Analysis and Modification Unit (SSAMU). One potential use for this is limiting the rate of fire of paintball markers operated by R/C. On detecting a "fire" signal the device would pass it through, then wait some fixed period before looking for a subsequent signal. For the sake of discussion suppose the complete cycle time was 5 seconds. A prototype has been submitted to RCTCHQ for evaluation. A first-run production batch is being assembled - I've completed and tested one and several more will be completed "soon" at which point I will submit samples to the Committee for Review of Advanced Prototypes. Time is the greatest enemy, as always. This solution requires NO modification to the asset (other than unplugging the servo from the receiver, plugging the device into the receiver, and the servo into the device). The device is programmable so the input signal threshold, output signal value/s and duration/s, and cycle period can be adjusted as needed. A nice side benefit of this device is that it can provide consistent triggering (and resetting if needed) - for example it could be programmed to move the servo to an "on" position for 0.25s, a "reset" position for 0.5s, and then back to an "off" position for the remainder of the cycle. (If the asset owner wishes to retain manual control over such functions the device can pass through all signal levels other than the rate-limited "fire" signal). It can also provide "semi-automatic" firing - if the input signal stays above the threshold the SSAMU can generate the "fire" signal once every cycle. If there is interest in trying this solution in battle I will donate the devices and provide on-site programming. Note: Based on an online survey<https://groups.google.com/forum/#!topic/rctankcombat/pii27bEJUFk>, Web site pages, and battle observations it appears most if not all mobile assets use servos (or compatible devices such as R/C switches) to fire their markers and would be suitable for this device. A different solution will be needed for assets which use direct switching or other non-servo activation, e.g. some field artillery. Researchers at the DOD<http://www.rctankcombat.com/teams/DOD/> labs are scratching their heads over this as I write; a proposal <http://www.urbandictionary.com/define.php?term=Mississippi&defid=3413474>to verbally announce ordinal numbers alternating with the name of a southern U.S. state has been rejected as being overly complex and geographically insensitive. The potential solution space appears to be quite large - other posters have apparently enumerated at least 555 designs. -- -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat+unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups "R/C Tank Combat" group. To unsubscribe from this group and stop receiving emails from it, send an email to rctankcombat+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.