From: Jeffrey Mattox <[EMAIL PROTECTED]>
Date: Thu, 13 Apr 2006 03:56:58 -0500

I have a whole lot of sound data that I am processing in a sequence
of MemoryBlocks and then playing.  I've tested MBS's
QTSoundOutputMBS.Play(), but I cannot figure out how to detect when
it has completed a MemoryBlock.  When it does, I need to immediately
start playing the next block of data (which I have been preparing in
the meantime).  I have too much data to put it all into one memory
block.

Any suggestions on how to handle this?

Use the fmod plugin instead.

Can't promise it'll work, but I don't think the MBS plugin offers continual playback functionality.

--
http://elfdata.com/plugin/



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