It always worked for me... but you're probably right. I only care for windows.
In that case you should just draw directly to the canvas when you need to update and in the paint event. Maarten On 30/06/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
On Jun 30, 2006, at 16:22 UTC, Maarten de Vries wrote: > You should call refresh, like I said. But you shouldn't call " canvas.refresh", > but "Canvas.Refresh FALSE". Try it.. you'll see it works Maarten, I think you're just confusing him. These new-fangled approaches of passing False to the Refresh method, or unchecking EraseBackground on the Canvas, may work in some cases, but they're not necessary. The tried and true approach of simply drawing to the canvas graphics, without calling Refresh at all, is cleaner and works reliably on any version of RB, running on any OS. Best, - Joe -- Joe Strout -- [EMAIL PROTECTED] Verified Express, LLC "Making the Internet a Better Place" http://www.verex.com/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
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