On 01/04/2007 10:54 AM, "Giovanni" <[EMAIL PROTECTED]> wrote:
> is due to lack of experienced Windows programmers? That's quite doubtful. REAL seems to have quite capable Windows programmers. The issue is that the graphics model on Mac OS X is double-buffered, which eliminates flicker by its nature. Windows XP is NOT double-buffered, but Windows Vista IS double-buffered. (I don't know where this issue stands on Linux; to be honest, I don't know if Linux has flicker and buffering issues or not.) Most likely, REAL has decided that since Windows is headed towards double-buffering, it's not an efficient use of their internal development resources to solve a problem that will become irrelevant as users migrate to Windows Vista. Seeing as there will continue to be a significant installed base of Windows XP (and previous versions as well) users for quite some time, one might argue that this is not a good decision, but that's a different argument. The bottom line is, you're very unlikely to get built-in double-buffering support in REALbasic for Windows XP, so it's probably best to accept that and move forward with finding your own solution. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
