On 01/04/2007 10:54 AM, "Giovanni" <[EMAIL PROTECTED]> wrote:

> is due to lack of experienced Windows programmers?

That's quite doubtful. REAL seems to have quite capable Windows programmers.

The issue is that the graphics model on Mac OS X is double-buffered, which
eliminates flicker by its nature. Windows XP is NOT double-buffered, but
Windows Vista IS double-buffered. (I don't know where this issue stands on
Linux; to be honest, I don't know if Linux has flicker and buffering issues
or not.)

Most likely, REAL has decided that since Windows is headed towards
double-buffering, it's not an efficient use of their internal development
resources to solve a problem that will become irrelevant as users migrate to
Windows Vista.

Seeing as there will continue to be a significant installed base of Windows
XP (and previous versions as well) users for quite some time, one might
argue that this is not a good decision, but that's a different argument.

The bottom line is, you're very unlikely to get built-in double-buffering
support in REALbasic for Windows XP, so it's probably best to accept that
and move forward with finding your own solution.


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