I actually used the SoundOutputstream plugin C++ code some years back and enhanced/adapted it for my own needs at the time, so I can confirm ( as can Mars of course ) that SOS does indeed use PortAudio. PS - Many thanks Mars...
It was basically a wrapper for portaudio. Portaudio has improved since then of course. Im sorry to hear MBS has issues with portaudio. Hopefully they will be sorted out soon, I was planning to use it later this year. On 16/1/07 07:48, "Massimo Valle" <[EMAIL PROTECTED]> wrote: > > On 16/gen/07, at 02:04, Daniel Stenning wrote: > >> I would recommend using MBS plugins = since that now supports >> PortAudio >> anyway - which is what Soundoutputplugin used internally. >> >> And its cross platform too. > > PortAudio with UB has some problems, as detailed by Chris Smolinski. > Anyway I don't think SoundOutputStream uses PortAudio. > SoundOutputStream has basic functionality compared to PortAudio, but > for some easy tasks works very well. > Mars, please release the source code. I have a project using > SoundOutputStream and I'd like to port it to UB without using PortAudio. > > Thanks, > > Massimo Valle > Chiacchiera con i tuoi amici in tempo reale! > http://it.yahoo.com/mail_it/foot/*http://it.messenger.yahoo.com > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > > Search the archives of this list here: > <http://support.realsoftware.com/listarchives/lists.html> > _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
