On Jan 26, 2007, at 15:49 UTC, Daniel Stenning wrote: > Just - to clarify, there is a single export menu item. Select the > object or folder you want exported and invoke this menu item ( it > will mention the name of the object you highlighted ). This makes > this object appear as a file on your hard disk named accordingly. > Drag this "external" file back into the project and it can be > opened, edited and compiled as if it were part of the main project.
Well, not quite. If you just drag it back in to your project, then it's imported, and it really IS part of the main project again. To import just a reference to the external file, you have to hold down some combination of the modifier keys (I usually just mash them all) when you drop it into your project. But that's a multi-step process; a quicker one-step process is usually to just control-click (or right-click) the item you want to make external, and use the "Make External" command in the contextual menu. This saves the item to an external file you specify, and also replaces it in your project with a reference to that external file. Best, - Joe -- Joe Strout -- [EMAIL PROTECTED] Verified Express, LLC "Making the Internet a Better Place" http://www.verex.com/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
