At 03:35 PM 2/7/2007, you wrote:

You'll have to create one canvas (for example, name it "MyCanvas").
In the properties of that canvas, locate "Index" and put "0" as the
value.
Now, in code, you'll be able to write something like that:
   dim c As Canvas
   c=new MyCanvas
   c.Left=30 'Put it where you want
After, you'll notice, in code editor, that every event of your canvas
has a parameter added (index as integer). Use it to figure out which
canvas is calling that event.

Thanks as I said before...

How about deleting objects? In this case the interface element is "MyCanvas". Lets say I make 10 of them, so there's is MyCanvas(0)...MyCanvas(9).

How do I delete MyCanvas(6), for example? I thought I'd go MyCanvas(6) = Nil, but that's not it (compiler complains).

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