On 2/18/07 9:04 PM, "Chris Little" <[EMAIL PROTECTED]> wrote:

> Refresh and Invalidate do the same thing. Refresh calls Invalidate and then
> UpdateWindow to force the invalidated region to be repainted. If you are
> calling Refresh or Invalidate you need to be passing false as a parameter to
> surpress the automatic erase that the RB framework adds before calling the
> paint events of the Windows and then the controls that intersect the
> invalidated area. Call Refresh if you need an immediate redraw or invalidate
> if you want lazy painting.
> 
> You shouldn't have to do anything to handle the normal paint events. The key
> to making transparency to work is to never erase. The stuff underneath look
> after all of that. That may mean that the window has to do some erasing. It
> depends on your situation.

Okay...then perhaps I'm still missing something rather obvious. Let's look
at a concrete example. I have a sample project at
<http://www.searchwaresolutions.com/other/custombuttontest.zip> (44k) that
implements a custom pushbutton using custom graphics and masks for
transparency.

In the drawing method, I have to use a ClearRect call in order to clear out
the old graphics, otherwise the graphics of the button become distorted as
it draws the button over itself (and the anti-aliased edges).

How does this relate to Refresh and/or Invalidate? I can't call this in the
drawing method otherwise I get into a continuous loop of Paint events and
Refresh calls.

In the context you are describing above, how do I go about replacing all the
graphics and still have the background show through, but without flicker
(especially on Windows)?



Sincerely,

Scott
-- 
SearchWare Solutions
Simply Great Software
http://www.searchwaresolutions.com

Webthoughts: http://www.searchwaresolutions.com/other/weblog/


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