On Feb 25, 2007, at 19:04 UTC, Harry Morris wrote: > Thanks to everyone who responded. I must say it's kinda troubling > that RS closed the games list. Doesn't give me warm fuzzies for > future support of games development on RB.
I worry a bit about that, too. Be sure to let the good folks at RS know that game development is important to you, whenever you have the chance. And, the very best way to demonstrate the importance of this is to develop (and release!) great games in RB. > I just downloaded a new copy of 07r1, and tried to compile examples/ > 3D graphics/3d faq/Q1.2.rbp > > I get a dialog box saying: > > "Rb3DSpace1 on Window1 implements the event "Open", but its > superclass Rb3DSPace does not declare such an event." Hmm, that's odd. I'm quite sure they didn't intentionally take away the Open event. Does the Rb3DSpace even draw itself correctly in the IDE, or does it look like a little generic control icon? I suspect the latter, which means that the Rb3D (internal) plug-in hasn't even been loaded into the IDE. You need to install Quesa (and more particularly, the Intel or UB version of Quesa). We should probably file a feature request for RB to have Quesa installed with it by default, so that new users don't run into this major stumbling block. > Plugin "plugin:RB3D.rbx:0" is not supported for Mac OS Carbon(PEF). > The build settings are for Mac OS X and Mac OS 9. I tried changing > that around, but didn't get anywhere. Help! That's an odd error. But I continue to suspect that the Rb3D plugin hasn't loaded at all. > Finally, on SuperSpriteSurface. I have one of my old projects > working, but only when built for Mac OS X and Mac OS 9. If I try > building it for intel, I get an error "Linker failed with error #0 > This project contains a Declare statement which references the PEF > library "CarbonLib". In a Mach-O application, you must use "Carbon" > instead. Huh? Why "huh"? That's an exceptionally clear error message. I recently ran into the same thing myself recently, with an old PEF project that I was now building as Mach-O (as is necessary for Intel support, alas). I made the change it told me to, and all was fine. > I wonder if SuperSpriteSurface is being developed as > the last release was almost 3 years ago. Really? Doesn't seem that long ago. Time sure flies! > This is all quite a reversal from the smooth sailing I encountered > when I stared with RB. Well, when you started there were no such things as Intel Macs. Go back to building PEF apps on PPC Macs and it'll be exactly the same as it was. :) But Apple is making an architecture change, which means that we all have to jump through some extra hoops. Once you get past them, it'll all be smooth sailing again. Cheers, - Joe -- Joe Strout -- [EMAIL PROTECTED] Verified Express, LLC "Making the Internet a Better Place" http://www.verex.com/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
