Unfortunately, there are occasionally situations where it is useful  
   to be able to reset the random number generator to an arbitrary point  
   in the sequence.  For example, I'm writing some code for a turn-based  
   game, where turns may run weeks apart.  It would be very handy to be  
   able to store the seed number at game creation and at the end of each  
   turn, so that I could re-run turns with random but deterministic  
   results (ie: rerun with same parameters, get same results).

You can always write your own: they're pretty easy (see Knuth).

Craig
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives:
<http://support.realsoftware.com/listarchives/lists.html>

Reply via email to