Le 23 mars 07 à 23:36 Soir, [EMAIL PROTECTED] a écrit:

> On Mar 23, 2007, at 21:58 UTC, Arnaud Nicolet wrote:
>
>> "This is particularly relevant in a game, where the user is likely to
>> be pressing keys a lot, even though there is no control that should
>> have the focus (because the display is just a Canvas or Rb3DSpace or
>> whatever)."
>>
>> I just wonder: if there is no control accepting the focus, why would
>> you use ClearFocus or self.SetFocus?
>
> In one of my apps, I had a read-only EditField.  This grabbed the
> focus, even though it's read-only, and started beeping at me on every
> keypress.  I tried to solve this by calling ClearFocus, but that  
> didn't
> work for reasons we now understand.
>
>> Also, by the way, when I make a bug report or feature request, do I
>> have to post it in this mailing list? I never had done that by myself
>> (I think it can be an annoying traffic so I don't do it).
>
> No, you certainly don't have to, but others may appreciate it if it  
> may
> be of interest to them, especially if it's the result of a discussion
> thread.  This is especially true when people searching the archives
> stumble across the thread months or years later, and wonder what ever
> came of it.

Thank you.
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