Le 23 mars 07 à 23:36 Soir, [EMAIL PROTECTED] a écrit: > On Mar 23, 2007, at 21:58 UTC, Arnaud Nicolet wrote: > >> "This is particularly relevant in a game, where the user is likely to >> be pressing keys a lot, even though there is no control that should >> have the focus (because the display is just a Canvas or Rb3DSpace or >> whatever)." >> >> I just wonder: if there is no control accepting the focus, why would >> you use ClearFocus or self.SetFocus? > > In one of my apps, I had a read-only EditField. This grabbed the > focus, even though it's read-only, and started beeping at me on every > keypress. I tried to solve this by calling ClearFocus, but that > didn't > work for reasons we now understand. > >> Also, by the way, when I make a bug report or feature request, do I >> have to post it in this mailing list? I never had done that by myself >> (I think it can be an annoying traffic so I don't do it). > > No, you certainly don't have to, but others may appreciate it if it > may > be of interest to them, especially if it's the result of a discussion > thread. This is especially true when people searching the archives > stumble across the thread months or years later, and wonder what ever > came of it.
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