>
>The same way you position an object created in any other way -- by
>fiddling with its .Position property.
>
ahh, thats what I thought.


Ok so lets say I want 10 clones ,
Something like this :
for a = 1 to 10
    virtualspace.objects.append Obj.clone
    obj.clone.position. whatever
next

Is this how you would do it ?
I want to place each clone at different positions.

How do I know clone 1 from clone 2 etc.. ?

Thanks

Eric
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