Excuse me for a really basic question but I haven't touched C for
years and C++ hardly at all.
What I am trying to do - as an experiment - is convert one of my
simple RB Classes into a C++ class and call it from a plugin. I
propose to do this by creating a new C++ class that will act as the
super of the existing RB Class and then move a property or two etc.
over to the new class and remove them from the RB Class. Eventually
everything will be in the new C++ class and I'll delete the RB Class.
I've made and built a test plugin and I've created a new Class
"MyBase" with one property, length. Created an .h and .cpp file and
the lot compiles. The header file:
class MyBase{
double length;
void SetLength(double newLength);
};
My question is however - what next? Looking at some of the examples it
looks like I really need to create a structure to hold the class data
(like length) however what I would really like to do is keep the class
as C++ like as possible (so it can be used in other C++ projects),
keep it in its own file and just have a shim that allows RB to hook
into its properties and methods.
Is this possible? I would really like a simple example if anyone has
one.
thanks!
Peter
(Using XCode if it matters)
NOTE: I originally posted this on the forum but didn't get a reply.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives:
<http://support.realsoftware.com/listarchives/lists.html>