So, I have my build path like this

ElfData/Build Resources/Mac Cocoa/ElfData.dylib (see 
http://elfdata.com/temp/elfdata_plugin_files.png for my file listing). I create 
a .rbx file from this directory.

The dylib is compiled using Xcode, for a MachO Universal target. I'm building 
using Xcode 3.2.2 and gcc 4.2

I'm not using ANY Carbon functions. The only non-RB functions I call, are 
standard Unix functions, like "malloc". Because I'm a pure data-processing 
plugin, no GUI needed.

But, users report that on compiling in RB with my plugin, there is this error 
message:

"Compilation of "ElfData Unit Tests.rbp" failed.

Plugin "ElfData.rbx:2" is not supported for Mac Cocoa."

Seems like it can't find the "Mac Cocoa" folder?

What am I missing? Can someone else look at my plugin? I'd have to email it 
because the version on my website doesn't contain a "Mac Cocoa" folder.



--
http://elfdata.com/plugin/
"String processing, done right"



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