So, I have my build path like this ElfData/Build Resources/Mac Cocoa/ElfData.dylib (see http://elfdata.com/temp/elfdata_plugin_files.png for my file listing). I create a .rbx file from this directory.
The dylib is compiled using Xcode, for a MachO Universal target. I'm building using Xcode 3.2.2 and gcc 4.2 I'm not using ANY Carbon functions. The only non-RB functions I call, are standard Unix functions, like "malloc". Because I'm a pure data-processing plugin, no GUI needed. But, users report that on compiling in RB with my plugin, there is this error message: "Compilation of "ElfData Unit Tests.rbp" failed. Plugin "ElfData.rbx:2" is not supported for Mac Cocoa." Seems like it can't find the "Mac Cocoa" folder? What am I missing? Can someone else look at my plugin? I'd have to email it because the version on my website doesn't contain a "Mac Cocoa" folder. -- http://elfdata.com/plugin/ "String processing, done right" _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
