From: "Ableza Institute" <[EMAIL PROTECTED]>
Subject: Re: 2-way audio/video
It seems to me using a Real server/player solution is an appropriate method
for delivering your content to the clients. As far as "feedback" is
concerned, depending on the quality you require, a simple internet video
conferencing camera and capturing software would allow the client to "speak
to the computer" and record a low-res response. Then they could FTP their
files back to the server.
If each client is running Real Producer, they could live encode their
feedback and send their files back to the server as .rm files. it seems
this might take a more significant level of training for each client,
however.
If what you have in mind is some sort of live Real video encoding and
streaming on the client end, this is theoretically possible, but would
require the clients to run their own Real Server on each workstation and do
live broadcasts. Also theoretically possible, but man what a head ache!
Unless Real Networks has a video conferencing scheme up its sleeve, I
wouldn't attempt this. And talk about bandwidth requirements...
In any case, that's the view from a relative novice.
David Yohn
http://www.ableza.org
"... the dancer drops an eagle feather. The drums stop. This is the kind
of silence that frightens the white man." -- Robbie Robertson
----- Original Message -----
From: RealForum <[EMAIL PROTECTED]>
Sent: Thursday, August 05, 1999 8:01 PM
Subject: 2-way audio/video
> From: "Gregory McCann" <[EMAIL PROTECTED]>
> Subject: 2-way audio/video
>
> I just talked to a potential client who wants an internet-enabled testing=
> application that would allow a user to view brief pre-recorded video
clips=
> and then provide a voice (and maybe video also) response that could be=
> stored on a server and evaluated at a later time.
>
> I'm wondering if Real Player would be a good fit for this application -
the=
> server-to-client communication at least. And at the moment I don't have=
> any ideas on how to record the client's response.
>
> Would anyone like to share their thoughts on this? I think that the Real=
> Player in a web-based interface may be good for the server-to-client=
> communication, but I don't know about the client-to-server part.
>
> Greg