From: "Alexander M. Graham" <[EMAIL PROTECTED]>
Subject: Seek problem in rendering plugin

I have written a rendering plugin which works just fine. If I seek within
the player using the realplayer buttons everything is fine. But if the
plugin itself advises the player to seek (using m_pPlayer->Seek()) then it
will receive the right packets - but won't get another OnTimeSync() call.
Is this a bug or do I have to do something else to let the player seek
correct?

Alexander Graham


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