Sorry for the length of this mail -- I've gone through prior posts on
the news
group, but cannot find the answers to these questions.

1. SERVERS

  I can authenticate with <my avatar name>@avatar.realxtend.net and
then
  sign in to my own XP realXtend server but I cannot authenticate to
my own
  authentication server on (both authentication.exe and
  avatarstorage.exe seem to be running without errors, but I don't
think they
  do anything). I used "testuser@<my external IP>" with password
"test" to test
  local access. I have these ports: 8895 to 8895, 9000 to 9010, and
10000 through
  10002) forwarded from the router, and I have used the following
instructions in changing
   variables in the server code. Are there other changes required?

   For the downloaded realxtend server, I changed this string
   "127.0.0.1" to my external IP in the following places:

    a. program files\realxtend server\authentication\authentication
settings
        (default_avatarstorage, default_grid_url)
    b. program files\realxtend server\authentication\authentication
settings
        (httpsettings)
    c. program files\realxtend server\authentication\avatarstorage
        (httpsettings)
    d. program files\realxtend server\authentication\rexserver\regions
        (external_host_name)

   To summarize, my server is up and running but I still have to
authenticate
   with the realxtend server.

    Also, I am not sure what is going on with these OpenSim.exe errors
that
    occur regularly:

      unhandled TransferAbort packet...
      unhandled ObjectSpinStop packet...
      unhandled ParcelDwellRequest packet...
      Could not send name reply. Authentication address is null or
empty


2. GEOMETRY

   The addition of OGRE meshes is *really* nice, but the "handles" for
their geometry
   seem odd. For example, consider one of the trees around the house.
It takes some
   fumbling with the right-mouse-key to locate the handle for one of
the trees (for editing,
   etc). It turns out to be a prim located half-way up the tree. Is
there an easy way for
   the handles to be bounding boxes that extend only so far as the
mesh is defined?
   Otherwise, collisions are peculiar and it is very difficult to
select one of these objects.

   Some humorous consequences:

     * Try sitting on a couch in the house and you'll end up in the
wall, sitting backward
     * I thought I'd try out mesh import, but hadn't realized that the
OGRE mesh was a
       HUGE sphere, which almost envelopes the island---I cannot get
rid of the
       sphere because I cannot access its handle. Unless someone can
think of something
       (finding an SQLite db manager?), I'll probably end up having to
uninstall/re-install


3. SCRIPTING

    Is the scripting LSL, and then converted into virtual machine code
(i..e., c#)? What other
    approaches are supported (I seem to recall something about python
but I cannot find any
    examples or reference material on using python w/ realxtend).

4. DATABASE

    Do people recommend converting to MySQL rather than SQLite or does
it make a difference?

Thanks for any insights on these questions.




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